added missing legend to gfx
fixed some typos and refactored some sentences
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\begin{abstract}
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Navigating to a desired destination is a key aspect of indoor localisation. Up to this point many different systems using present or past information for estimating the pedestrian's position were presented.
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Our work proposes a novel approach that incorporates prior navigation knowledge by using realistic human walking paths.
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In order to create such paths, we present a method that assigns an importance factor to every node of a regular tessellated graph by avoiding walls and detecting doors.
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In order to create such paths, we present a method that assigns an importance-factor to every node of a regularly tessellated graph by avoiding walls and detecting doors.
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The human movement is then modelled by moving along adjacent nodes into the most proper walking-direction.
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To be able of going into the 3rd dimension, realistically shaped stairs for step-wise floor changes are used.
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The position is estimated over multiple floors integrating different sensor modalities, namely Wi-Fi, iBeacons, barometer, step-detection and turn-detection.
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To enable 3D localisation, realistically shaped stairs for step-wise floor changes are used.
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The position is estimated over multiple floors integrating different sensor modalities, namely Wi-Fi, iBeacons, barometer, step- and turn-detection.
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The system was tested by omitting any time-consuming calibration process and starts with a uniform distribution instead of a well known pedestrian location.
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The evaluation shows that adding prior knowledge is able to improve the localisation, even for unpredictable behaviour, faulty measurements and for poorly chosen system parameters.
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The evaluation shows that adding prior knowledge is able to improve the localisation, even under unpredictable behaviour, faulty measurements and poorly chosen system parameters.
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\end{abstract}
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