Added latest walks with 8 NUCs

This commit is contained in:
2019-11-16 15:44:54 +01:00
parent fb663c260f
commit fd73e8d77e
30 changed files with 826 additions and 1 deletions

1
.gitattributes vendored Normal file
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@@ -0,0 +1 @@
*.csv filter=lfs diff=lfs merge=lfs -text

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@@ -371,6 +371,98 @@ namespace Settings {
true true
}; };
// 20 Path: SHL Path I; NUCs steht in den Räumen; Neue gen7 NUCs mit interner Antenne
const DataSetup Path20 = {
"path20",
mapDir + "shl_nuc_3.xml",
{
dataDir + "Pixel2/path20/17706322854245.csv",
dataDir + "Pixel2/path20/17818434531611.csv",
dataDir + "Pixel2/path20/18373053262232.csv",
dataDir + "Pixel2/path20/18507853186546.csv",
dataDir + "Pixel3/path20/16666156600490.csv",
dataDir + "Pixel3/path20/16779582215695.csv",
dataDir + "Pixel3/path20/16926680479359.csv",
dataDir + "Pixel3/path20/17037535703892.csv",
},
{
// NUC, ID Pos X Y Z offset loss kalman stddev
{ NUC1, {1, { 67 , 33 , 0.8}, -2.00, 3.000, 3.0f} }, // NUC 1
{ NUC2, {2, { 27 , 49.6, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 2
{ NUC3, {3, { 15 , 32.4, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 3
{ NUC4, {4, { 14.6, 4.4, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 4
{ NUC5, {5, { 52.2, 49.5, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 5
{ NUC6, {6, { 38 , 33 , 0.8}, -2.00, 3.000, 3.0f} }, // NUC 6
{ NUC7, {7, { 5 , 49.8, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 7
{ NUC8, {8, { 2 , 21.5, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 8
},
{ 100, 101, 102, 103, 104, 103, 102, 101, 100 },
true
};
// 21 Path: SHL Path großes L; NUCs steht in den Räumen; Neue gen7 NUCs mit interner Antenne
const DataSetup Path21 = {
"path21",
mapDir + "shl_nuc_3.xml",
{
dataDir + "Pixel2/path21/17368267427912.csv",
dataDir + "Pixel2/path21/17527721931557.csv",
dataDir + "Pixel2/path21/18001426901565.csv",
dataDir + "Pixel2/path21/18177010770775.csv",
dataDir + "Pixel3/path21/15786943753685.csv",
dataDir + "Pixel3/path21/16075928276171.csv",
dataDir + "Pixel3/path21/16268193326887.csv",
dataDir + "Pixel3/path21/16424251083631.csv",
},
{
// NUC, ID Pos X Y Z offset loss kalman stddev
{ NUC1, {1, { 67 , 33 , 0.8}, -2.00, 3.000, 3.0f} }, // NUC 1
{ NUC2, {2, { 27 , 49.6, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 2
{ NUC3, {3, { 15 , 32.4, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 3
{ NUC4, {4, { 14.6, 4.4, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 4
{ NUC5, {5, { 52.2, 49.5, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 5
{ NUC6, {6, { 38 , 33 , 0.8}, -2.00, 3.000, 3.0f} }, // NUC 6
{ NUC7, {7, { 5 , 49.8, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 7
{ NUC8, {8, { 2 , 21.5, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 8
},
{ 100, 101, 102, 103, 104, 105, 104, 103, 102, 101, 100 },
true
};
// 22 Path: SHL Komplexer Pfad von Balzer zu Deinzer zu Pool Raum und Gang; NUCs steht in den Räumen; Neue gen7 NUCs mit interner Antenne
const DataSetup Path22 = {
"path21",
mapDir + "shl_nuc_3.xml",
{
dataDir + "Pixel2/path22/20823227234371.csv",
dataDir + "Pixel2/path22/21041583616592.csv",
dataDir + "Pixel2/path22/21254258832883.csv",
dataDir + "Pixel2/path22/21408875875733.csv",
dataDir + "Pixel3/path22/19916193051892.csv",
dataDir + "Pixel3/path22/20083784919629.csv",
dataDir + "Pixel3/path22/20307809441061.csv",
dataDir + "Pixel3/path22/20475021182927.csv",
},
{
// NUC, ID Pos X Y Z offset loss kalman stddev
{ NUC1, {1, { 67 , 33 , 0.8}, -2.00, 3.000, 3.0f} }, // NUC 1
{ NUC2, {2, { 27 , 49.6, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 2
{ NUC3, {3, { 15 , 32.4, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 3
{ NUC4, {4, { 14.6, 4.4, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 4
{ NUC5, {5, { 52.2, 49.5, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 5
{ NUC6, {6, { 38 , 33 , 0.8}, -2.00, 3.000, 3.0f} }, // NUC 6
{ NUC7, {7, { 5 , 49.8, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 7
{ NUC8, {8, { 2 , 21.5, 0.8}, -2.00, 3.000, 3.0f} }, // NUC 8
},
{ 200, 201, 203, 104, 204, 205, 206, 207, 206, 208, 209, 210, 211, 212 },
true
};
} data; } data;
static DataSetup CurrentPath = data.Path11; static DataSetup CurrentPath = data.Path11;

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@@ -698,7 +698,10 @@ int main(int argc, char** argv)
//Settings::data.Path8, //Settings::data.Path8,
//Settings::data.Path9, //Settings::data.Path9,
//Settings::data.Path10, //Settings::data.Path10,
Settings::data.Path11 //Settings::data.Path11
//Settings::data.Path20,
//Settings::data.Path21,
Settings::data.Path22,
}; };
for (Settings::DataSetup setupToRun : setupsToRun) for (Settings::DataSetup setupToRun : setupsToRun)

317
map/shl_nuc_2.xml Normal file
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@@ -0,0 +1,317 @@
<map width="70" depth="50">
<earthReg>
<correspondences/>
</earthReg>
<floors>
<floor atHeight="0" height="3.4000001" name="2. Stock">
<outline>
<polygon name="base" method="0" outdoor="false">
<point x="1.2" y="43.100002"/>
<point x="0.60000002" y="43.100002"/>
<point x="0.60000002" y="50.200001"/>
<point x="76.900002" y="50.200001"/>
<point x="76.900002" y="41.299999"/>
<point x="68.099998" y="41.299999"/>
<point x="68.099998" y="31.6"/>
<point x="18" y="31.6"/>
<point x="18" y="0.69999999"/>
<point x="1.2" y="0.69999999"/>
</polygon>
<polygon name="new" method="1" outdoor="false">
<point x="52.400002" y="40.799999"/>
<point x="59.100002" y="40.799999"/>
<point x="59.100002" y="42.799999"/>
<point x="52.400002" y="42.799999"/>
</polygon>
<polygon name="new" method="1" outdoor="false">
<point x="12.1" y="40.799999"/>
<point x="22.9" y="40.799999"/>
<point x="22.9" y="42.799999"/>
<point x="12.1" y="42.799999"/>
</polygon>
<polygon name="new" method="1" outdoor="false">
<point x="14.5" y="6.2000003"/>
<point x="18" y="6.2000003"/>
<point x="18" y="11"/>
<point x="14.5" y="11"/>
</polygon>
<polygon name="new" method="1" outdoor="false">
<point x="12.1" y="46.600002"/>
<point x="17.1" y="46.600002"/>
<point x="17.1" y="50.200001"/>
<point x="12.1" y="50.200001"/>
</polygon>
<polygon name="new" method="1" outdoor="false">
<point x="61.5" y="46.600002"/>
<point x="66.300003" y="46.600002"/>
<point x="66.300003" y="50.200001"/>
<point x="61.5" y="50.200001"/>
</polygon>
<polygon name="new" method="1" outdoor="false">
<point x="12.3" y="31.6"/>
<point x="13.900001" y="31.6"/>
<point x="13.900001" y="39.299999"/>
<point x="12.3" y="39.299999"/>
</polygon>
<polygon name="luft" method="1" outdoor="false">
<point x="10" y="40.799999"/>
<point x="1.2" y="40.799999"/>
<point x="1.2" y="42.799999"/>
<point x="10" y="42.799999"/>
</polygon>
</outline>
<obstacles>
<wall material="6" type="1" x1="1.2" y1="42.799999" x2="1.2" y2="0.69999999" thickness="0.15000001"/>
<wall material="0" type="1" x1="10" y1="0.69999999" x2="10" y2="24.1" thickness="0.15000001">
<door type="1" material="2" x01="0.95299143" width="0.89999998" height="2.0999999" io="true" lr="true"/>
<door type="1" material="2" x01="0.32905987" width="0.89999998" height="2.0999999" io="true" lr="false"/>
<door type="1" material="2" x01="0.23504275" width="0.89999998" height="2.0999999" io="true" lr="true"/>
</wall>
<wall material="0" type="1" x1="10" y1="7.2000003" x2="1.2" y2="7.2000003" thickness="0.15000001"/>
<wall material="0" type="1" x1="10" y1="25.9" x2="10" y2="40.799999" thickness="0.15000001">
<door type="1" material="2" x01="0.92991221" width="0.89999998" height="2.0999999" io="true" lr="true"/>
<door type="1" material="2" x01="0.13133337" width="0.89999998" height="2.0999999" io="true" lr="false"/>
</wall>
<wall material="0" type="1" x1="1.2" y1="40.799999" x2="10" y2="40.799999" thickness="0.15000001"/>
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<door type="1" material="2" x01="0.77777749" width="0.89999998" height="2.0999999" io="false" lr="true"/>
</wall>
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<door type="1" material="2" x01="0.87212861" width="0.89999998" height="2.0999999" io="true" lr="true"/>
</wall>
<wall material="1" type="1" x1="10" y1="24.1" x2="1.2" y2="24.1" thickness="0.15000001"/>
<wall material="1" type="1" x1="5.0999999" y1="43.100002" x2="0.60000002" y2="43.100002" thickness="0.30000001"/>
<wall material="0" type="1" x1="10.2" y1="44.5" x2="3.9000001" y2="44.5" thickness="0.15000001">
<door type="1" material="2" x01="0.52380949" width="0.89999998" height="2.0999999" io="true" lr="false"/>
<door type="1" material="2" x01="0.11111109" width="0.89999998" height="2.0999999" io="true" lr="false"/>
</wall>
<wall material="0" type="1" x1="3.9000001" y1="44.5" x2="3.9000001" y2="50.200001" thickness="0.15000001">
<door type="1" material="2" x01="0.81355965" width="0.89999998" height="2.0999999" io="true" lr="true"/>
</wall>
<wall material="0" type="1" x1="7.5" y1="50.200001" x2="7.5" y2="44.5" thickness="0.15000001">
<door type="1" material="2" x01="0.18644036" width="0.89999998" height="2.0999999" io="false" lr="false"/>
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<door type="1" material="2" x01="0.8308323" width="0.89999998" height="2.0999999" io="true" lr="true"/>
</wall>
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</map>

320
map/shl_nuc_3.xml Normal file
View File

@@ -0,0 +1,320 @@
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@@ -0,0 +1,20 @@
Mi, 13.11.2019
Path 10 & Path 11
shl_nuc_2.xml
Path 10 I gelaufen im I Gebäude (GT Punkt 100 - 104 und zurück)
Path 11 L gelaufen im I Gebäude (GT Punkt 100 - 105 und zurück)
Jeweils zweimal mit Pixel 2 und 3.
Gen7 NUCs wurden verwendet.
NUC 6-8 interne Antenne.
NUC 5 2dbi Antenne.
NUC 1 2dbi Antenne
Bei Pixel 2 war die Tür zu Balzer Lab offen, bei P3 nicht.
Path20: 8 NUCs Langes I 2x Toni 2x Markus
Path21: 8 NUCs L 2x Toni 2x Markus
Path22: 8 NUCs Komplexer Pfad von Balzer zu Deinzer zu Pool Raum und raus 2x Toni 2x Markus