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@@ -147,6 +147,7 @@ After calculating the average ToF the responder transfers the result to the init
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With increasing $n$ the impact of noise is lessened, but the time until the FTM measurement is available for the consuming software increases.
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With increasing $n$ the impact of noise is lessened, but the time until the FTM measurement is available for the consuming software increases.
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Therefore, the actual choice of the value of $n$ is a trade-off between precision and measurement delay.
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Therefore, the actual choice of the value of $n$ is a trade-off between precision and measurement delay.
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%TODO ToF -> distance ToF/2 * c
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%TODO IEEE 802.11-2016 6.3.58.1
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%TODO IEEE 802.11-2016 6.3.58.1
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The accuracy of distance estimate depends on the ability of the hardware to detect the line-of-sight signal, or direct path.
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The accuracy of distance estimate depends on the ability of the hardware to detect the line-of-sight signal, or direct path.
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@@ -4,6 +4,7 @@
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Bei Indoor Lokalisierung geht es darum eine Position zu ermitteln. Hierfür nutzen wir unterschiedliche Verfahren. namley... usw.
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Bei Indoor Lokalisierung geht es darum eine Position zu ermitteln. Hierfür nutzen wir unterschiedliche Verfahren. namley... usw.
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After measuring several distances to different anchor points one can calculate his current position.
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After measuring several distances to different anchor points one can calculate his current position.
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%TODO Alles mit 2D, weil halt
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\subsection{Multilateration}
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\subsection{Multilateration}
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%Ganz kurz erläutern was Multilateration eigentlich ist. in 2D min 3 aps und in 3D min. 4D. Aber grundsätzlich gilt: viel hilft viel.
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%Ganz kurz erläutern was Multilateration eigentlich ist. in 2D min 3 aps und in 3D min. 4D. Aber grundsätzlich gilt: viel hilft viel.
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@@ -12,6 +13,20 @@ After measuring several distances to different anchor points one can calculate h
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%FTM Nachteil: Häufig fallen die Messungen aus? Was tun? Alte Werte statisch halten? Keine est berechnen?
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%FTM Nachteil: Häufig fallen die Messungen aus? Was tun? Alte Werte statisch halten? Keine est berechnen?
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%Conceptually, multilateration determines the position by analytically intersecting at least $3$ circles for a 2-dimensional position, or at least $4$ spheres in case of a 3-dimensional coordinate system.
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%Conceptually, multilateration determines the position by analytically intersecting at least $3$ circles for a 2-dimensional position, or at least $4$ spheres in case of a 3-dimensional coordinate system.
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Each distance measurement $d_i$ constrains the position estimate $\hat{\mPosVec}$ to a circle, where the center of the circle is the known position $\mPosVec_i = (x,y)^T$ of AP $i$.
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Formally the distance is the euclidean distance between the known position and the estimate
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\begin{equation}
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d_i = \| \mPosVec_i - \hat{\mPosVec} \| \text{.}
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\end{equation}
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In two dimensions three ideal distances form a system of linear equations which can be uniquely solved to obtain the position.
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Given more than three distances no solution can be found which stratifies all the constraints as the linear system is overdetermined.
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Additionally, in the presence of noise and inaccurate measurements an exact analytical solution is not possible.
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In this case an approximative solution $\mPosVec^*$ can be found by using a least squares approach which minimizes the quadratic error between the measured distance and the actual distance at a given point
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\begin{equation}
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\mPosVec^* = \argmin_{\hat{\mPosVec}} \sum_{i}^{} \left( \| \mPosVec_i - \hat{\mPosVec} \| - d_i \right)^2 \text{.}
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\end{equation}
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% each distance defines the position on a circle
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% each distance defines the position on a circle
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% intersecting the circles gives the position
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% intersecting the circles gives the position
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% at least 3 circles
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% at least 3 circles
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